﻿#region Copyright RenGuiYou. All rights reserved.
//=====================================================
// NeatlyFrameWork
// Author:      RenGuiyou
// Feedback: 	mailto:750539605@qq.com
//=====================================================
#endregion

using UnityEngine;

namespace Neatly.UI
{
    public interface ImageInterface
    {
        string GetSpriteName();
        void SetSprite(string spriteName, Sprite sprite, Material material);

        bool IsBlur();
    }
}